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//
//	File Name: animImport.h
//	
//	Description:
//

#ifndef _AnimImport
#define _AnimImport

#include <maya/MPxFileTranslator.h>
#include "animFileUtils.h"

class MArgList;
class MAnimCurveClipboard;
class MAnimCurveClipboardItem;

class animReader;

// The animImport command object
//
class animImport : public MPxFileTranslator {
public:
	animImport ();
	virtual ~animImport (); 

	MStatus				doIt (const MArgList &argList);
	static void *		creator ();

	virtual MStatus		reader(	const MFileObject& file,
						const MString& optionsString,
						FileAccessMode mode);

	virtual bool		haveReadMethod() const;
	virtual bool		haveWriteMethod() const;
	virtual bool		canBeOpened() const;
	virtual MString 	defaultExtension() const;
	virtual MFileKind	identifyFile(	const MFileObject& fileName,
										const char* buffer,
										short size) const;
private:
	MStatus				importAnim(ifstream&, const MString&);
	MStatus				exportSelected(ofstream&);

	animReader			fReader;
};
#endif
//
//	File Name:	animExport.h
//
//	Description:
//
//

#ifndef _AnimExport
#define _AnimExport

#include <maya/MPxFileTranslator.h>
#include "animFileUtils.h"

class MArgList;
class MAnimCurveClipboard;
class MAnimCurveClipboardItem;

class animWriter;

// The animImport command object
//
class animExport : public MPxFileTranslator {
public:
	animExport ();
	virtual ~animExport (); 

	static void *		creator ();

	virtual MStatus 	writer(	const MFileObject& file,
						const MString& optionsString,
						FileAccessMode mode );

	virtual bool		haveReadMethod() const;
	virtual bool		haveWriteMethod() const;
	virtual MString 	defaultExtension() const;
	virtual MFileKind	identifyFile(	const MFileObject& fileName,
										const char* buffer,
										short size) const;
private:
	MStatus				exportSelected(	ofstream&, MString &,
										bool = false, bool = false);

	animWriter			fWriter;
};
#endif
